AI-assisted game decompilation and preservation: an indie developer’s view
Popcar generally dislikes AI, but their October 14 essay makes an enthusiastic exception for bringing old games onto modern systems.
The concrete examples are more useful than the sweeping predictions: a native version of the original Flash Binding of Isaac, and a Super Mario 64 beta adapted to Scratch. Both projects disclose AI assistance; the Scratch adaptation also credits the existing human-made decompilation and renderer it builds on. These are projects with their own limits, rather than evidence that any game can now be converted automatically.
It is an indie developer's opinion piece about preservation, modding and control over software. Its examples make a good question tangible: which older game would you most like to see working well again?
The original project notes describe required game copies and current scope:
github.com/whylurking/IsaacRecomp
github.com/naegoxdev/sm64-scratch
